Gaming: Humanity’s Future

I believe that games will empower humanity in inconceivable ways.

I’ll explain. Human motivators (beyond the basics of food, shelter, etc.) can be classified into 6 fundamental needs:

  • Certainty: predictability, knowable outcomes, and sense of control
  • Variety: exposure to a diverse range of experiences
  • Significance: the desire to be known and respected
  • Connection: social ties to, and interaction with, fellow human beings
  • Growth: feeling a sense of progress and improvement over time
  • Contribution: knowing that actions have an impact on the wider world

Different people have different ways of prioritizing these needs, but we all must satisfy these needs to some degree to become properly fulfilled. It has been shown that a person’s behavior, whether positive or negative, can become a habit if it satisfies just 2-3 of these needs.

Great games can satisfy all 6. No wonder we get addicted to them. For instance, games satisfy the fundamental needs in the following ways, respectively:

  • Understandable and predictable game mechanics
  • Varied challenges, bosses, items, stages, maps, etc.
  • Gaming worlds are directly influenced by the player’s actions
  • Multiplayer, social components, or even just interacting with in-game characters
  • Leveling up, increasing stats, new equipment, collectible achievements, etc.
  • Being a hero, helping your team members, filling a party’s role

Farmville, World of Warcraft, Halo, Words With Friends, and many others have all of these needs covered. It’s scary how intensely motivated people get with games. Players of these games dive into them full-tilt in a way that would never happen in their normal lives.

I’ll repeat: I believe that the future of human activity, enabled by technology, will be ruled by games. Augmented reality glasses — the next evolution of our current smartphones — will constantly display the “in-game” stats and improved environmental renderings relevant to your current “game.” Artificial intelligence will be on the alert for gamifying actions beneficial to our lives. Projects will be completed and rewarded like quests, including everything from home renovation to building Mars colonies. Education will be modeled after MMORPGs. Farms will literally become like Farmville. Every aspect of life, from charities to politics, will be gamified. Games are simply too strong a motivator to be ignored by economics and social forces.

The power of gamification is mighty, so we must make sure that it becomes a force for good. Indeed, gamification can be be the most significant way of unlocking human potential. Imagine if personal fulfillment is the most addictive activity in your life — that’s world-changing.

It’s already happening. In Food Force, an educational game published by the United Nations World Food Programme (WFP) in 2005, players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. Games For Change (G4C) fosters social impact games in humanitarian and educational efforts. Jane McGonigal, who wrote her PhD thesis on games, is a huge champion of gaming for social good, and has written books on the subject (Reality Is Broken, SuperBetter) and is the Director of Games Research & Development at the Institute for the Future.

There’s still a long way to go, but it’s already clear that the possibilities are endless. I can’t wait.

In fact, I’m working on something to hasten the arrival of our gamified future, so stay tuned.

Reflecting on Pokémon Go: Part 2

If you’re just joining us now, take a look at part 1.


If you had asked any Pokémon fan what Niantic should prioritize after first releasing the Pokémon Go app, they would probably telly you something like the following list:

  1. App and server stability improvements
  2. Gradual introduction and testing of essential social features (it’s a mobile platform, after all):
    • Trading with friends
    • Battling with friends
    • Sharing on social media
  3. Gradual global roll-out of app availability
  4. Host an in-game special event
  5. Introduce new Pokémon

Instead, the timeline of app updates (excluding minor fixes) were as follows. This was taken from Niantic’s own site:

  • (7/2016) Aggressive global roll-out of app availability
  • (8/3/2016) Removal of “3-step” Pokémon locator
  • (8/8/2016) Refinements to catch rates
  • (8/18/2016) Crackdown on cheating
  • (8/22/2016) Appraisals from Red/Blue/Yellow Team Leaders
  • (8/29/2016) Un-banning of select user accounts
  • (9/2/2016) Buddy Pokémon
  • (9/16/2016) Pokémon Go Plus accessory finally lands in limited quantities
  • (10/10/2016) Gym training modifications

Up through mid-October, there did not seem to be a clear hierarchy of priorities. Many would agree that the global roll-out did not happen without issues. Also, many of these improvements were not only small, but they also were not anything close to what Pokémon fans were requesting from the app. And finally, the odd focus on eliminating cheating (which did result in the accidental banning of some legitimate accounts) did not endear any Pokémon fans, and may in fact have resulted in a worse user experience (recall the outcries during Niantic’s takedown of PokeVision).

However there is hope that Niantic is turning around.

Recently, Pokémon Go had a surprisingly successful Halloween event, which included increased appearance of certain Pokémon, faster Buddy Pokémon candy generation, increased transfer candy rewards, and significant XP boosts.

During the Halloween event, the app got a huge earnings boost; in fact, it was so successful that, understandably, Niantic decided to extend the event.

This means that, 4 months out, Niantic has the following left to do:

  1. App and server stability improvements
  2. Gradual introduction and testing of essential social features (it’s a mobile platform, after all):
    • Trading with friends
    • Battling with friends
    • Sharing on social media
  3. Gradual global roll-out of app availability
  4. Host an in-game special event
  5. Introduce new Pokémon

Hopefully Niantic’s analytics team is paying attention to what’s happening, and are now carefully studying the past 4 months. They must know now that Pokémon Go was not in an inevitable decline, that they’re still sitting on a massive golden mine, and that they still have the power to boost the app to new heights.

I am cautiously hopeful for the future of Pokémon Go. Come on, Niantic, give us what we want; it isn’t that hard to make Pokémon fans happy.

Reflecting on Pokémon Go: Part 1

TL;DR: Niantic lucked out in a huge way, but they may have squandered Pokémon Go’s enormous potential. Here I explain my feelings and thoughts on the matter.


For almost an entire year before July 2016, Pokémon fans around the world eagerly awaited the arrival of Niantic’s Pokémon Go. We fondly recalled the Nintendo games and TV shows of our youth, and were beyond excited to experience the same joy again on our now-ubiquitous mobile phones.

I remember watching the original trailer for Pokémon Go in 2015 and feeling a lump in my throat — the kind that immediately precedes tears of joy. It was the most amazing video game ad I’ve ever seen, and it spoke to all of my most treasured experiences and associated childhood feelings. I watched the trailer at least 5 times in a row.

This was true for a lot of other people too. You see, Pokémon was more than a Nintendo franchise for us — it was a familiar face, a childhood friend, and a stable constant for our former younger selves. We loved Pokémon like we loved Disney. It was special in a way that Pac-Man never was, even to those of you who spent their formative years in the ’80s. Firing up a Pokémon game was like coming home.

(Side note: In middle school, I was active on multiple Pokémon message boards. To this day, I still know how to type an accented “é” using ALT+130 on the keyboard numpad.)

We had no idea what to expect before Pokémon Go’s release. All we knew was that it was going to be some subset of the things we loved already from the franchise, which included:

  • Collecting Pokémon and filling our Pokédex (721 species were in the franchise by mid-2016)
  • Earning badges and/or achievements
  • Getting items
  • Growing, leveling, and evolving Pokémon
  • Incorporating some real-world VR/AR element
  • Battling and trading with in-game trainers
  • Battling and trading with our friends
  • Mini games

After Niantic’s trailer, we waited month after agonizing month for the launch of Pokémon Go.

Finally, Pokémon Go arrived on July 6th, 2016. I downloaded it immediately.


To be honest, we probably should have been disappointed as soon as we opened the slow app, experienced the constant network issues, and explored the sparse feature set. The actual feature list ended up being the following:

  • Collecting Pokémon and filling our Pokédex for only the original 151 species
  • Earning achievements
  • Getting items
  • CP-ing (?), and evolving Pokémon using…candies
  • Rudimentary AR (that we switch off anyways)
  • Battling in-game static representations of other trainers
  • Battling and trading with our friends
  • Mini games

Guess what? We didn’t even care. Our childhood friend returned — in 3D! We couldn’t wait to greet them with open arms, regardless of trivial matters like “gameplay.”

It’s easy to say this now in retrospect, but Niantic was truly sitting on the holy grail of initial customer engagement. We cared zero about the current state of the product — not the weird CP and candies system, not the lack of features, and not even the stuttering server issues. We had total faith that in perhaps the next month or two, Niantic (backed by none other than freaking Google) will help Pokémon Go grow into the beautiful Butterfree that we knew it was always Go-ing to be.

“It’ll be amazing. All 700+ published Pokémon species will eventually be rolled out. We will finally start trading and battling Pokémon with our friends. Right? Right…?”

Our disappointment is (only slightly) humorously expressed by 3 words:

“Minor text fixes.”


Here we are, almost 4 months later, and analysts are already calling it — Pokémon Go is dying.

Some of these analysts attribute the sharp decline of user engagement to simply the natural progression of mobile game fads. I don’t buy it; I believe that Niantic failed to execute on an enormous market opportunity.

I’ll discuss it more in Part 2.